### Lesson Plan: Basic Science and Technology for Primary 2
**Topic**: Clay - Molding + Identification of Icons and their Uses + Movement and Sounds Made by Man, Animals, and Machines
**Grade Level**: Primary 2
**Duration**: 90 minutes
---
#### **Lesson Objectives:**
- Recognize and manipulate clay to create simple shapes.
- Identify common icons and their uses.
- Distinguish between different movements and sounds made by man, animals, and machines.
#### **Materials Needed:**
- Pieces of clay or playdough
- Flashcards with various icons (e.g., play, stop, home, school, etc.)
- Audio recordings of different sounds (human, animals, machines)
- Visual aids such as pictures or videos showing different movements
#### **Introduction (10 minutes):**
1. **Greeting and Warm-Up:**
- Greet the students and briefly discuss what they will learn today.
- Start with a simple game where children can guess what the lesson will be about based on clues.
---
#### **Part 1: Clay Molding (30 minutes):**
**1. Demonstration:**
- Show students how to divide their clay or playdough into smaller pieces.
- Demonstrate how to mold simple shapes such as a ball, a snake, and a cube.
**2. Hands-On Activity:**
- Allow students to practice molding.
- Encourage them to create different shapes and maybe even simple objects like a cup or a plate.
**3. Sharing:**
- Ask students to share their creations with the class.
- Discuss the shapes and objects they have made.
##### **Assessment:**
- Observe and provide feedback on the students’ molding techniques.
- Check for creativity and ability to follow instructions.
---
#### **Part 2: Identification of Icons and their Uses (20 minutes):**
**1. Introduction to Icons:**
- Show flashcards with various icons such as a play button, a stop sign, a house icon, etc.
- Discuss the meaning and use of each icon.
**2. Interactive Game:**
- Play a matching game where students match icons to their appropriate uses or places (e.g., matching a house icon to "home").
**3. Discussion:**
- Talk about where students have seen these icons in real life and what they signify.
##### **Assessment:**
- Encourage students to explain the use of each icon.
- Check for correct identification and understanding of each icon’s purpose.
---
#### **Part 3: Movement and Sounds Made by Man, Animals, and Machines (30 minutes):**
**1. Movement Exploration:**
- Show visuals or act out different types of movements (walking, running, jumping).
- Compare these movements to those of animals (e.g., a bird flying, a cat creeping) and machines (a car moving, a washing machine spinning).
**2. Sound Activity:**
- Play audio recordings of different sounds: human (talking, clapping), animal (barking, meowing), machine (car honking, phone ringing).
- Let students guess the source of each sound.
**3. Movement and Sound Matching Game:**
- Use the visuals and sounds to play a matching game. Ask students to match each sound to the correct visual and identify if it’s from a human, animal, or machine.
##### **Assessment:**
- Observe students’ engagement and ability to correctly identify and match movements and sounds.
- Assess understanding through participation in games and discussions.
---
#### **Conclusion (10 minutes):**
1. **Recap and Reflect:**
- Summarize what was learned about clay molding, icons and their uses, and movements and sounds.
- Ask students what their favorite part of the lesson was and why.
2. **Assignment:**
- Give a simple take-home activity where students draw an icon and explain its use or draw an animal and describe its movement and sound.
3. **Closing:**
- Thank the students for their participation and enthusiasm.
- Encourage them to observe and explore the movements and sounds around them in their daily lives.
---
#### **Evaluation:**
- Monitor students during activities to ensure they understand the concepts.
- Use their participation in discussions, games, and assignments to assess their grasp of the topics covered.
### End of Lesson Plan